AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games on Android in Guatemala Q3 2021
Analyzing the performance of the top 5 Apple Arcade games on Android in Guatemala during Q3 2021, focusing on weekly downloads, revenue, and active users.
The third quarter of 2021 saw varied performance among the top 5 Apple Arcade games on the Android platform in Guatemala. Here's a detailed look at how these popular games fared, based on data from Sensor Tower.
Asphalt 8 - Car Racing Game
Weekly Downloads: The game started with around 7.7K downloads in late June, but saw a gradual decline, reaching a low of approximately 4.5K in mid-September before slightly recovering to 5.4K by the end of the quarter.
Weekly Revenue: Revenue peaked at about $123 in early July but experienced fluctuations throughout the quarter, ending at around $60 in late September.
Weekly Active Users: The game maintained a steady active user base, starting at around 16.7K and ending with approximately 13.7K users by the end of September.
Chess - Play and Learn
Weekly Downloads: Starting at around 300 downloads in late June, the game saw a significant increase, peaking at 554 downloads in the final week of September.
Weekly Revenue: Revenue showed some variability, peaking at $69 in mid-July, and ending the quarter at around $33.
Weekly Active Users: The number of active users remained relatively stable, starting at about 5.1K and ending with approximately 5.7K users in late September.
Sonic Dash Endless Runner Game
Weekly Downloads: The game experienced a significant boost in downloads, reaching a peak of around 23.6K in late August before declining to about 12.8K by the end of September.
Weekly Revenue: Revenue peaked at $51 in early August and saw fluctuations, ending the quarter at around $24.
Weekly Active Users: Active users saw a notable increase, starting at approximately 100.9K in late June and peaking at 138.6K in late August before decreasing to 111.5K by the end of September.
Hill Climb Racing
Weekly Downloads: Downloads fluctuated throughout the quarter, starting at around 11.4K in late June and peaking at 15.4K in mid-August, before ending at approximately 11.1K.
Weekly Revenue: Revenue remained relatively low, peaking at $45 in late June and stabilizing around $22 by the end of September.
Weekly Active Users: The game maintained a strong active user base, starting at about 137.4K and ending with around 145.7K users.
Bloons TD 6
Weekly Revenue: Revenue for Bloons TD 6 showed a steady trend, peaking at $28 in mid-August and ending the quarter at around $22.
For more insights and detailed analytics, visit Sensor Tower.